
There are strange stone tablets that resurrect you upon inevitable death, and they’re pretty sparse throughout the dungeons. This is in part because of its difficulty and checkpoint system, strangely reminiscent of the Souls series. There are a couple moments like the aforementioned example which impact it, but you wouldn’t really know it unless you look for it.Įlliot Quest is also deceptively larger than expected for a game with a $12.99 price tag ($9.99 on Steam), meaning the bizarre concern that “price equates to content” is moot (though there is a 1:28:49 speedrun). I still wake up at night sometimes in a cold sweat, screaming, “ Franklin, no!” Later on, another mysterious hooded figure (even referring to himself as such) offers assistance for evil-doing, touching on the game’s subtle but familiar morality system: Do bad, get bad ending do good, get good ending. Mystery’s turtle soup potluck, but clearly I had no other choice. One rainy locale introduced a mysterious hooded figure demanding a turtle shell toll. Truth be told, the plot isn’t exactly engaging, but the real success is within the small moments between.

Periodically, the internal dialogue chimes in, totally unprovoked, detracting somewhat from narrative pacing. The graphic style immediately reminds me of Zelda II: The Adventure of Link, which warms my heart. The eponymous hero awakens in a forest while cryptic messages creep across the top of the screen, rambling on about satars, guardians and immortality. This title proudly advertises that love of retro adventuring in a way that embraces the old-school without alienating the new-school. Ansimuz Games obviously felt the same way, which is where Elliot Quest comes in.

The Legend of Zelda series in particular has so many different titles and play styles-there’s really something there for everyone.

I absolutely love two-dimensional platformers like Metroid and Castlevania as they were the mainstays in my formative gaming years. While I like branching out, sometimes catering to the familiar helps sell me on an idea. It seems we’re in the middle of an indie game renaissance, with new gems around every corner-it’s actually a bit overwhelming.
