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Mega Man 3
Mega Man 3










Mega Man 3 Mega Man 3

The development team, including now-infamous Keiji Inafune, were not exactly bowled over by their new superior, as Inafune has gone on record saying that new director Masayoshi Kurokawa “didn’t really understand Mega Man the way his predecessor did.” Are his outspoken words reflected in the final game, or was he throwing toys out the pram after a serious crunch kicked in and forced Mega Man 3 to be released before the team felt it was ready? Certainly, review scores were incredibly high – it cracked 9/10 scores in many media publications – but does it really not get Mega Man? It’s time to dive deep and see for ourselves. In the interim of the release of Mega Man 2 and the development of Mega Man 3, director Akira Kitamura – the man who pushed so hard for the sequel to be made – quit Capcom. The pressure, it seems, was quite telling. Pressure, therefore, was on for Capcom to create a sequel that could fulfill the expectations of fans and critics alike. With Mega Man 3, the Blue Bomber entered the 90s riding quite the wave of popularity following the, to this day, highest-selling title in the Mega Man series: Mega Man 2. To celebrate its return, I’m taking a gif-laden trip down memory lane to break down games 1-10 and enduring the hardships so you don’t have to (unless you want to). Despite the countless spinoffs, nothing holds the hearts and minds of fans quite like the good old original series.

Mega Man 3

With Mega Man 11 having released on October 2nd, the Blue Bomber is starring in his first core series game since 2010.












Mega Man 3